How to play Spy online

Spy is a browser game of deduction and bluffing for 3 to 10 players. Everyone gets the same secret word — a location, a film, an animal — except one player, who gets nothing. That is the spy. In turn, against a timer, players question each other: answer too vaguely and you look like the spy yourself, answer too precisely and you have handed them the answer. It runs in the browser with no download and no sign-up: create a room and send your friends the link.

  1. Create a room

    Enter a name, hit “Create room” and get a short code. The settings cover the theme, the turn length, the number of spies and the optional twists.

  2. Invite friends with a link

    Paste the link into Telegram, Discord or any chat. Friends join from a phone or a laptop with nothing to install. Three players minimum; five to eight is the sweet spot.

  3. Take turns asking questions

    Everyone but the spy can see the secret word. On your turn you question any player about anything — clearly enough for your side, vaguely enough for theirs. The timer passes the turn on.

  4. Vote them out — or guess

    Once you have a suspect, call a vote. Catch the spy and the table wins. The spy wins by surviving to the end, or by naming the secret word out loud.

Rules, themes and roles

The basic rules fit in three lines; the depth is in the room settings. Everything that can end up at the table is below.

Townsfolk
Knows the word. The job is to find the spy without saying it out loud — an answer that is too precise helps the other side, not yours.
Spy
Knows nothing. Listens, plays along, and assembles the word out of everyone else’s answers. Wins by surviving, or by naming it.
Double Agent
Optional twist: a player who knows the word but plays for the spy. The worst kind of opponent — one of your own, lying.
Two spies
Big rooms can seat two spies who know each other. They cover for one another and steer suspicion elsewhere.
11 themes
Locations, films, animals, superpowers, jobs, food and more. The theme sets how narrow a question is allowed to be.
Custom theme
A mode where one player invents the word and judges the spy’s final guess. The rules become whatever your table wants.
Turn order
Round-robin or free pick: whoever answered asks next. Free pick is harsher — the quiet player stands out immediately.
Voice, video and chat
Built into the room. Tone of voice and a face are half of this game, and you should not need a second app for them.

Spy — frequently asked questions

How many players do you need?

Between 3 and 10. With three it is fast and almost mathematical; six to eight is the liveliest, with enough people for the spy to hide behind somebody else’s answer.

Do I need to download anything or sign up?

No. It runs in the browser on desktop and mobile. A guest can create a room and play with no account — signing in is only for a profile, achievements and cosmetics.

Is it free?

Yes. Tokens for play time are granted daily and a short ad tops them up. A subscription removes ads, raises the player limit and unlocks extra settings.

Is there voice chat?

Yes — voice and video are built into the room, along with a text chat. No second call needed, though you are welcome to sit in Discord instead.

What should the spy do once they work out the word?

Say it out loud and end the game in their favour. The risk is that a wrong guess loses instantly, so the moment matters.

Can I play on a phone?

Yes. The interface is built for a mobile browser — the word card, the timer, the vote and the chat all work the same as on a laptop.

How is this different from the spy board game?

It is a standalone online game with its own word sets, its own twists (double agent, two spies, free turn order), built-in voice and a custom-word mode. Anyone who has played tabletop hidden-role games will recognise the shape of it.

About Spy

Spy is a talking game of deduction and bluffing: no dice, no luck, just questions, answers and reading people. If you like tabletop games about finding the impostor, the mechanics will feel immediately familiar — but the eleven themes, the custom-word mode, the built-in voice and video and a room that fills from one link in under a minute are its own. The reference to tabletop games is descriptive and comparative only.